![]() ![]() 50 hours it took me to answer these two not-so-simple questions does ATOM delivers on the promises made and is it a good RPG? Let’s find out.ĪTOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, System Shock, Deus Ex and Baldur’s Gate for Microsoft Windows. It’s how I came to notice ATOM, a crowdfunded indie RPG ‘heavily inspired’ by the classic Fallouts. So it’s no wonder that I’ve been on the lookout for a game to scratch this particular itch for quite some time. Call me a Nostalgia-stricken purist but it is what it is. The same can be said for Underrail, Wasteland 2 and Age of Decadence. While I’ve grown to like Bethesda’s first attempt at Fallout and loved Obsidian’s take on Bethesda’s formula, they didn’t exactly prove to be a Fallout 2substitute for me. And so, in the end, I can't help but recommend the game to anyone in the mood for some Fallout-inspired adventures.ATOM RPG Review (PC) Noobreview :: Viva La Apocalypseįallout 2 stands the test of time as one of my top two favourite games ever since 1999. And if you manage to not fixate on the game's shortcomings, you will more than likely be able to get lost in its weird, unique, and very much intriguing world with plenty of stories to tell. While some of the game's quests, characters, and lines of dialogue leave a lot to be desired, they exist side by side with great ideas, RPG mechanics, and yes, other quests that are much better. Conclusion ATOM RPG: Trudograd makes a good case for looking at the forest instead of the individual trees. ![]() The one thing that's a shame about the game's options menu is that you don't get to manually adjust all the settings, and instead are saddled with a bunch of presets, but at the end of the day, it's a minor annoyance. You can even freely tilt the camera, something few games allow you to do these days. The game's visuals are a clear improvement over the original ATOM, and some of the new sound effects, limited voice-acting aside, are particularly impressive. Saving and loading was pretty much instantaneous. Other than that, the game ran perfectly smooth with no slowdowns or technical issues. During my playthrough, the closest thing to a bug I've encountered were some bodies clipping through the ground. Not because their games have some glaring faults on the technical side of things, but because they remind you that it is indeed possible to create a game using the Unity Engine and not have it be a slow and clunky resource hog. Technical Information From a certain perspective, playing a game by AtomTeam is a pretty depressing affair. And when you remember that with you being Brotherhood of Steel, the game's lore appropriately has its own Enclave, you realize what a shame it is that you don't actually get to fight those guys here. And that's all fine and dandy until you realize that while you get to wear power armor, pretty much no one else does, and in general, the game's challenges aren't built around you having it. ![]() Wearing a suit of power armor also gives you access to a few unique weapons and allows you to reach some otherwise inaccessible areas. You can also find several upgrades to customize your armor, and there's even a special quest chain related to upgrading it. And it has a number of active skills that either cost a certain amount of fuel or increase your fuel consumption over time. As opposed to its Fallout counterpart where power armor is just good armor, here, it has a few unique systems associated with it. Finally, last but by no means least, at some point, you can get your hands on a set of power armor. And if you get tired from all the adventuring, you can unwind by playing the new card minigame that's a bit like Magic: The Gathering but without the collectible aspect. I'm not really sure why something like this even exists in the game. As a result, you can track your experience gains, wear a bunch of those items before leveling up, and then put all your regular gear back on after you've gained a level. A somewhat weird addition are the items that increase the number of skill points you gain per level. When dealing with merchants, you can now sort your stuff based on their preferences, which allows you to sell the right things to the right merchants more easily. ![]()
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